![]() “We’re always excited about new technology, “Mravunac says, “that’s the reason why we embraced porting the games to consoles, mobile and ultimately VR. SERIOUS SAM 4 RAY TRACING PS4Serious Sam 4 is coming to PC and is a Stadia exclusive until early 2021 when it will be ported to PS4 and Xbox One. “I don’t know what magic and what drugs they’re taking but they’re all incredible.” These engineers are equally excited about working with Google and the Stadia platform. He attributes the success of Serious Sam running on all sorts of platforms to the “crazy team” of developers. “It’s not optimal but it can run,” he says. Mravunac tells me that during testing, testers had Serious Sam 4 up and running on a Celeron. “Those with a powerful PC get mre eye candy, but we always look to optimise our games in a way that everyone can run it.” “We always try to find the sweet spot where we allow people with weaker hardware to run the game just as well as those who have a really powerful PC,” Mravunac says. It’s also why Serious Sam 4 doesn’t include any ray-tracing. That’s why your hardware performance doesn’t take a hit.”Ĭroteam wants Serious Sam 4 to be able to “run on a toaster” which is why the Legion System has been designed the way it has. Even though they are real and exist in the world and you can kill those enemies in the distance they’re not rendered in detail. SERIOUS SAM 4 RAY TRACING FULL“The enemies that are really close to you are full 3D and they interact with you but the ones that are kind of far away like sprites. I wondered how much of a hit to performance your system takes while rendering all these enemies, but Mravunac and Lucic assured me it wasn’t much at all. If you’ve watched Game of Thrones or Lord of the Rings, you see these huge armies on opposing sides and they’re clashing,” Lucic continues, “that’s what the Legion System aims to achieve.” What’s amazing about The Legion System is its ability to render hundreds of thousands of enemies at once and for players to interact with them. “The point is that it creates the atmosphere you see in big movies. You’re probably not gonna do it, but you could try.” Of course, you could try to kill them all. “The Legion System is something that allows us to create believable battlefields, Lucic explains, “The point of that system is not that you will actually fight hundreds of thousands of enemies at the same time. So, with Serious Sam 4 in my sights, I ask Lucic and Mravunac about Serious Sam 4’s secret weapon the Legion System. While I’m tempted to dive in deeper and ask about Serious Sam 5, I know better than to waste time asking questions the devs can’t or won’t answer. Although, when I put myself in the fans’ shoes, why the hell was I waiting for nine years?!” Lucic laughs and is quick to follow up that Croteam promises fans won’t have to wait that long for the next Serious Sam. “We’ve been upgrading the engine and working on the tech too,” Mravunac says, ” so that should explain the nine-year difference. “If you remember, we released like five or six VR games,” Mravunac argues with Lucic adding, “We made a Serious Sam VR game and VR ports of the other games in the series.” That being said, it’s still been nine years since Serious Sam 3 and when I ask Lucic and Mravunac what the hell they’ve been doing this whole time, they laugh. SERIOUS SAM 4 RAY TRACING SERIES“We loved working on The Talos Principle,” Mravunac told me, “It’s a totally different game than Serious Sam and developing it gave us the time to come up with new ideas and take a rest from the series for a bit.” That rest gave Croteam a fresh perspective on Serious Sam and renewed vigour which it hopes will see Serious Sam 4 be the best in the series. ![]() Mravunac explained, “While working on Serious Sam 4 we discovered and implemented some new techniques, some new stuff that eventually became a game of its own The Talos Principle. Interestingly, Croteam was developing Serious Sam 4 when it first came up with The Talos Principle. “We’ve been working on Serious Sam games for so long,” Mravunac explained, adding “we needed a new perspective.” Lucic and Mravunac told me the team “needed” to develop The Talos Principle. In the interim, Croteam released the narrative puzzle game The Talos Principle. ![]() It’s been a long time between drinks for Serious Sam, with the third title in the series released in 2011 and Croteam has said, with Serious Sam 4, it’s turning the series up to 11. Ahead of Serious Sam 4’s launch (tomorrow!), we had the absolute pleasure of sitting down with Daniel Lucic and Damjan Mravunac from developer Croteam. ![]()
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